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Chentechtai

ist neat

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11

Montag, 13. Juli 2009, 21:32

Zitat

Version 0.1.28.2
--------------
- Fix another chat server issue

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12

Mittwoch, 15. Juli 2009, 14:28

Zitat

Version 0.1.28.3
--------------
- More bug fixes


Immerhin tun sie diesbezüglich ständig etwas^^

Zitat

Live to win, 'till you die, 'till the light dies in your eyes.
Live to win, take it all, just keep fighting till you fall.


13

Mittwoch, 15. Juli 2009, 14:31


Immerhin tun sie diesbezüglich ständig etwas^^


Wieso denn immerhin ? Zurzeit supporten die das Spiel doch super :)

kifferkniffer

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14

Samstag, 18. Juli 2009, 20:02

"Version 0.1.29"


--------------
General:
- Scaled down the size of all units and structures by 10%
* NOTE: This change purely affects visuals. The collision size of units has not changed.
- Added a button above the minimap to toggle unique player colors on or off
- "Shuffle teams" now shows up on the game list as an icon in the game browser
- Total online players is now displayed in the game browser
- Added a count down to starting games. If a player connects, disconnects, or changes teams, the count down stops and the game will not start
- Players who are kicked from a game twice will be banned from reconnecting to that game


Chat:
- Chat commands are no longer case sensitive
- Made in-game users a slightly darker color
- Added /auth command. Allows a channel administrator or leader to authorize certain users to join the channel
- Added /password command. Allows a channel administrator or leader to set a password to join the channel
- Users are now sorted based on administrator privileges and in-game status
- Typing /r or /reply now expands to /w <name>


Voting System:
- Voting system implemented, with three vote types:
* Remake - remakes the game, returning everyone to the game lobby. Requires 100% of connected players' approval to pass. Only available during the first 5 minutes of a match.
* Concede - concedes the match, allowing the game to progress without tracking stats (allowing players to leave if they choose). To pass, concede vote requires 100% of the conceding team to vote yes. The non-conceding team will spawn fully upgraded creeps.
* Kick - votes to kick a particular player
A. Kick vote won't work if there are less than 4 players in the match
B. If there are 4 players in the match, it requires 3 of them to vote yes to pass
C. If there are more than 4, it requires the total number of players minus 2 to vote yes to pass
- After a player starts a vote, they cannot start another vote for 1 minute

Leaver rules and AFK Detection:
- To be considered a non-chronic leaver, your leave percentage must be under 10% if you have over 100 games played.
* For less than 100 games played, the number of allowed leaves varies for how many matches you have played. See tool tip on the main login screen for more information.
- If one team is down by more than 2 players, the players left on that team may leave the match without gaining a leaver mark on their stats
- If a player stays within their base for 4 minutes without engaging in combat (attacking, taking damage, or gaining experience) they will be kicked (and terminated) for idling
- Disconnect dialogue in game now gives a clearer indication as to how it will affect your status as a leaver

Items:
- Shrunken Head now dispels debuffs when cast
- Enhanced Marchers' activated buff is no longer dispeled when using items

Neutrals:
- Fixed the damage certain neutrals were taking against various non-hero targets, such as creeps

Legionnaire:
- Whirling blade no longer hits siege units

Warbeast:
- Metamorphosis will now provide guaranteed maximum movement speed. Warbeast and his pets may not be slowed

Puppet Master:
- Updated tool tip for Voodoo Puppet to more clearly reflect the fact that all damage taken by the puppet is transferred in full to the target, regardless of the puppet's remaining health

Swiftblade:
- Lowered Swiftblade's attack impact time to 0.33 seconds (from 0.6 seconds)
* Fixes an issue preventing him from reliably getting extra attacks off during his Swift Slashes ultimate

Bug Fixes:
- Fixes to "kick player" buttons in the game lobby
- Fixed a bug causing the game to crash when closing an IM subwindow
- The Chat server no longer allows blank channel names or channel names with only whitespace
- Fixed the inability to reconnect to private games
- Fixed an issue that could potentially cause the user to join an extra HoN channel when disconnecting and reconnecting to the chat server
- Fixed the disconnect dialogue when leaving games. It will no longer warn you about leaving if it is safe to leave the match


"Version 0.1.29.1"


--------------
General:
- Changed chat server address

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15

Samstag, 18. Juli 2009, 20:26

ich würds im anfangspost reineditieren :d
um die übersicht zu behalten
I may be bad, but I'm perfectly good at it


Zitat von »Ichi«


UNFASSBAR WIEVIELE HELDEN SZWEI GAMES SO RAUSBRINGT, DAS IST JA FAST WIE WEIHNACHTEN IM KINDERHEIM - SAUVIELE GESCHENKE - ABER NUR SCHEISSE DABEI!

Chentechtai

ist neat

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16

Samstag, 18. Juli 2009, 23:11

oder jedes mal einen neuen thread.. wird auch so unübersichtlich mit den antworten etc.

kifferkniffer

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17

Sonntag, 19. Juli 2009, 00:17

Sticky Thread mit den neuesten Changelogs: HoN Update Changelogs [read only]

Chentechtai

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18

Sonntag, 19. Juli 2009, 00:50

wie wärs wenn man den thread auch stickt?
[also jetz nicht weil ich ihn eröffnet hab..]

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19

Mittwoch, 2. September 2009, 00:34

Version 0.1.41 ist raus:

Version 0.1.41

General:
- Added Practice mode. To access practice mode, create a game online with the server set to "practice" Find ich jut.
- Fixed a couple pathing routes through the trees near the Hellbourne secret stop on Forests of Caldavar
- Leaver threshold changed to 8% (from 10%)

New hero:
- Andromeda, based on DOTA's Vengeful Spirit

Items:
- You can now drop items onto the upper left hero portraits and you will attempt to give the item to that hero
- The bottle can now only be used by heroes
- Nullstone now properly negates targeted channel spells (such as devour)
- Shrunken Head's Magic Immunity is no longer dispellable
- Whispering Helm now plays life steal effects
- Abyssal Skull's aura will no longer apply to gadgets

Arachna:
- Spidersting's Spiderling is now a gadget
* This fixes an issue causing it to receive life steal and health regen, making it too hard to kill due to the mechanics of how it is killed
- Added a passive effect to the Spiderling to make it more noticeable

Behemoth:
- Cast impact time on Enrage set to 0.69 seconds (from 0.5)
- Cast impact time on Shockwave set to 0 (from 0.3 seconds)
- Magic Immune targets will cause Shockwave to spawn an additional wave of damage (though it will not damage them)

Electrician:
- Mana shield now auto-toggles off when incoming damage puts electrician's mana below 10

Hellbringer:
- The AOE stun from spawning Malphas will now affect units with Magic Immunity

Pebbles:
- Chuck now throws the closest nearby targets, rather than a random one
- Increased speed of Pebbles' stalagmites' projectile to 1200 from 1000
- Fixed Grow causing Chucked units to not take double damage from Stalagmites
- Attack animations now scale properly with Grow

Swiftblade:
- Swift Slashes now applies a 0.1 second ministun to the primary target

Torturer:
- Impalement will no longer hit splash-immune targets (such as Arachna's Spiderling and couriers)

Wretched Hag:
- Fixed an issue causing Haunt's effects to display abnormally large on some heroes
- Added improved impact effects to Sonar Scream
- Added improved impact effects to Bat Blast
- Fixed an issue causing Bat Blast's effects not to play when Wretched Hag has Staff of the Master

Valkyrie:
- Call of the Valkyrie now only hits visible units ist ja normal^^
- The extra wave of damage to one nearby target on Call of the Valkyrie now correctly deals half damage rather than full


Bug fixes:
- Fixed an issue that would cause some players to be unable to buy back sometimes
- Fixed an issue with units bound to projectiles (Valkyrie's leap, electrician's grip) being targetable at their original location
* This fixes issues like Pyromancer's Dragonfire stunning Valkyrie if it impacts while valkyrie is still in the air, despite having leaped outside the range of the AOE
- Fixed an issue causing auto-assemble items not to sell for their correct price
- Fixed an issue causing players to lose an item when it is swapped from a courier into a lot of the stash that already had an item on it


Gute Changes, nach der Downtime musste ja was neues kommen :D

edit: Für alle die Probleme haben Spiele zu finden:

Zitat

This is completely normal, and happens EVERY patch they post up. It takes some time for the previous games to finish and for all of the servers to update to the new patch, give it a half hour and all will be back to normal..


Was just annoying me seeing 18927387912 posts and comments in the chat channel about it when it happens every single time, I can't imagine the mod's frustration.
http://forums.heroesofnewerth.com/showthread.php?t=17395

cocain.bizznizz

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20

Mittwoch, 2. September 2009, 09:54



das die healthbars noch immer nicht automatisch an sind finde ich auch doof.
Mh?
Also bei mir sind die immer automatisch an.