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  • »kifferkniffer« ist der Autor dieses Themas

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Sonntag, 19. Juli 2009, 00:14

HoN Update Changelogs [read only]

Hier sind alle Changelogs zu den neuen Versionen.

Die neuste Version ist immer ganz oben.

Diskussion hier--> Heroes of Newerth Updatethread - Discuss!

- Fixed the changelog ingame to be the correct version


Darkwood Vale

- Removed two neutral spawns, replaced them with outposts
- Replaced two of the higher tier neutral camps with tier 1 neutrals
- Outermost towers are now level 1 towers (instead of level 2)
* This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar
- Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map)
- Moved some trees to allow better ward spots to cover runes


- Players will no longer see trees die in fog
* Meaning, juking with Logger's Hatchet / Runes of Blight is now much more fun!
- Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:
* Homecoming Stone and Post Haste teleports you home
* Health Potions and Mana Potions are used on self
* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self
* Portal Key blink towards home
* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self
- Added new game interface option "Move To Spawn On Disconnect"
* When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection
- Added new keybind: "Cancel And Hold Position"
* Functions exactly like "Hold Position", except it also cancels animations
* Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding
- A unit in the air no longer gains the 25% "uphill miss chance" evasion
* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion
* Couriers and Tundra bird won't gain extra evasion
- Health and Mana bars for heroes will now show the damage they take
* This new 'shadowed' bar can be turned off in the options menu
- If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection.
* This allows players to drag-select ophelia + her creeps and ALWAYS have Ophelia as active, regardless of the last active unit.

- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality
- The camera will no longer shake when an effect (such as homecoming stone) is played in fog
- Fix to properly calculate a player's exp/min, even if he reached max level
- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)
- Vulture Lord now has a +3 AOE armor aura
- Fix to Kongor so he won't wonk out and no one can hit him anymore
- Added a visual effect for Main health bars, they now course with energy
- Modified the internal random number generator to use a much higher quality distribution of random number
- Dual target abilities now properly ignore trees if their target scheme ignores them
- Hero health/mana bars are now shadowed with 500ms delay on the shadows
- Gold lerps to its actual value over 350m
- Toggles are correctly propagated to illusions
* Fixes illusion steamboots, illusion fayde stance, etc


- Added "Potential Hero Selection" functionality
* At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"
* Spectators and anyone on your team can see your potential hero (the enemy team can't)
* If you run out of time, you will select that hero rather than randoming
- Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen
- Loading bar now courses with energy
- The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading
* It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events
- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
- Channel messages will only play sounds when receiving a message in the current channel that has focus
* This fixes all the sounds that used to play when a user was in multiple channels at the same time
- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics
- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface
- The game lobby will now play the epic lobby.mp3 music
- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases
* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)


- Fixed a bunch of random crashes caused from clicking the "Disconnect" button
* Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random
- Updated the wording of some of the tooltips to be a bit more clear
- When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics")
- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server
- Russian stringtables updated
- Fixed lock camera on player not turning off after a replay
- Profanity filter is now optional
- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting
- Fixed a spelling error in the matchmaking interface
- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste
- Fixed an issue that disconnected a user if they typed a player's name into the IM window
- Fix to the close button of the MOTD so you can click it easier
- Fixed mousewheel events not having the correct coordinates in windowed mode
- Re-organized the options menu slightly
- The game list is no longer cleared when closed
* The list will only auto-refresh when it is opened for the first time or a game starts
- Fixed Official Stats or No Stats showing up when you invite someone to a game
- Removed cast time on Taunt


- Will now be attacked by Towers and the Well

Geometer's Bane
- Grants 0.1sec invulnerability on activation

- Damage increased from 40 to 45

Plated Greaves
- Will no longer apply it's buff to Wildsoul's bear

- Recipe increased from 1100 to 1250

Shrunken Head
- Added to the tooltip that it cannot be dispelled

- Price lowered to 800 from 900

- No longer silences or perplexes, just stuns
* This allows you to queue up orders while under it's effects


- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers

- Added new Legion Strength hero, Tundra
* Based on Rexxar the Beastmaster from DotA

- Fire Shield dispels stuns once again
- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
* This means that silences/stuns/etc will prevent Accursed from triggering his ult
- Staff of the Master now lets Accursed use Flame Consumption while silenced

- Spider Sting will no longer stand there like a dummy if a hero blinked while the projectile was midair

- Initial 200/275/350 Magic damage on Shockwave is now Superior Magic, meaning it will go through magic immunity

- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
- Song of the Sea now hits units in fog and invisible units
- Take Cover no longer perplexes
- Kelp Field will no longer deal damage or stun magic immune heroes

- Attack time increased from 350ms to 450ms

Corrupted Disciple
- Electric Tide now is now correctly displayed when originating from a position within fog

- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74
- Creeps will no longer dispel the tree

- Fixed the Turret's attacks eating Nullstone
- Tinker cooldown increased from 15 to 20
- Tinker manacost increased from 25 to 50

Forsaken Archer
- Call of the Damn's skeletons will no longer trigger neutrals to use their abilities

- Infernal Instability now has an instant cast time
- Cast range on Grapple increased from 625/800/975/1150 to 725/850/975/1150

- Mighty Swing can now be toggled on and off

- Base armor lowered from 2.4 to 1.4
- Life Void cooldown increased from 7 seconds to 10 seconds

- Volcanic Touch now correctly deals damage to Mechanical units

- Fixed tooltips
- Possession manacost lowered from 150 to 100

- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level

- Slow from missing a Cannonball lowered from 4s to 2s

Pollywog Priest
- Max distance of Electric Jolt lowered by 200

- Phoenix Wave can now target both units and the ground

Sand Wraith
- Using Manifest no longer kills all active illusions

Soul Reaper
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it

- Fixed the "being knocked down" while using an item bug

- Fixed a bug causing sleep to sometimes be removed instantly by a creep
- Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100

- Base movespeed increased from 300 to 305
- Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge

- Javelin will now leave lingering vision if it hits nothing
- Tweaked Prism to correctly hit invulnerable allied heroes

- Damage when the bear dies now properly goes through immunities
- Updated his tooltip to reflect that he takes damage when his bear dies
- Beardulon abilities reworked very slightly
* Gains Return at level 1
* Gains Entangling Claws at level 2
* Gains Demolish at level 3
* Gains Magic Resist at level 4
- Wild cast time removed, letting him cast it on the run
- Base movespeed while in Bear Form increased from 270 to 285

Wretched Hag
- Bat Blast can now target both units and the ground

- Cyclone damage halved against non-hero units


Join the discussion about this patch on the forums:


- Marchers are now in the outpost
- Implemented functionality for "Buy All Components"
* Clicking this button will attempt to purchase all components and sub-components needed to complete the recipe.
- Fixed several stringtable entries
- Fixed blockers behind the Legion fountain to help people who teleport back there
- Updated some cliffs so wards will not sink into them anymore
- Fixed "Helm of the Black Legion" appearing incorrectly on the shop due to it's length
- Tweaked some weirdness with collisions in the pathing code
- Fixed the pause dropdown so it now has the correct title

- Following functionality added: Right click on a buddy or clanmate and select "Follow" to follow them. You will join and leave any games they join or leave until you unfollow them, quit the game, or are in a game that starts.
* thanks to __VIking for the idea
- Players attempting to re-connect to servers they got disconnected from will no longer be unable to join them due to PSR restrictions for times when they have recently played a game and their PSR was not updated before connecting to the server.
- Fixed matchmaking to auto focus the channel they join in on
- Removed the "stats reset by release" notification from the reset stats form
- Fixed an issue where blank lines would appear on IMs when one of the players chatting would join or leave a game.
- Fixed a bug where the No Stats icon would not show up in notifications for games that were "No Stats"
- The game will no longer display an additional disconnect message indicating that the hero was removed and assets distributed to their team when a player with no team is kicked from the game
- Rearranged the icons on the bottom of Public Games interface to make more space and fix alignments
- Updated Min/Max PSR Filter to be a little more lenient, for example selecting <1500 and >1600 now checks if it the server is <=1500 or >=1600.
- The Public Game interface so that it can now display the actual advanced game options when hovering over the "Advanced Options" icon
- Added a "Hide Restricted Games" option to the Public Game interface
* When enabled any games a player is ineligible for due to having a leaver status or having a PSR outside the range of that game will be hidden
* Credit to Bangerz for the implementation
- Added the Premium Account icon to the Icon Key tooltip
- Added more ping filter values (from a max of 270 to a max of 360) and added more PSR values (1900 and 1950).
- Added game hint indicating players can disable notifications in game via the options menu
- Logging in with "Invisible Mode" will now always bring focus to the "Status" channel, previously it wouldn't the first time logging in
- Removed requirement to enter a reason when banning someone via "/bl add nickname", it now defaults to the reason "None" if none is specified
- Fixed an issue where the banlist reason was not updated properly unless the player logged out first
- Using "/r" will only reply to the last whisper received, and will no longer reply to the last buddy or clan whisper


- Added maximum spread setting for matchmaking
- Restrict matchmaking regions to just USW, USE, EU
- Improve tracking of matchmaking failure rates and player disconnections


- Fixed a glitch when you had a body effect on and threw the shell
- Can now use Shell Surf's Teleport while under the effects of Take Cover
- Take Cover now tiggeres off tower hits
- Initial radius of Kelp Field changed from 600 to 400

- Rocket damage reduced from 105/130/155/180 to 85/115/145/180
- Sawblade cool down set to 50 seconds at all levels (from 60/45/30)

- Stances will no longer reset when she dies

- Completely reworked, still a dev hero. Let us know what you think on the forums.

Night Hound
- Updated the tooltip for Smoke Bomb to explain that he cannot attack towers while in the cloud

- Marksman Shot will no longer place an infinite life state on the target


- Fixed average wait time and percent successful matches stat tracking for matchmaking
- Added some matchmaker logging
- Fixed substitutions not working properly

- Tweaked some oddities in the pathing code
* Heroes might 'stick' on each other slightly again. We are developing a more permanent solution
- Toggling autocast and attack abilities no longer interrupt any current actions


Harkon's Blade
- No longer stacks with Lifeleech & other attack modifiers

Nome's Wisdom
- Recipe cost from 600 to 200

Plated Greaves
- The activated effect can now apply to all allied non-hero units (including player controlled units).

- Recipe cost from 1000 to 1100


Added New Legion Int hero, Bubbles, inspired by Puck the Faerie Dragon
* Fun Fact: The voice of this hero was recorded by Robert Jadah, who also voiced Morla The Thousand Year-Old Turtle for 'The Neverending Story'

- Un-Dev
- Fixed Recommended Items
- Base armor lowered by 2
- Demonic Pathogen Silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds
- Demonic Pathogen damage from 100 magic DPS to 60 magic DPS
- Corpse Conversion cooldown from 30 to 20
- Gold bounty from minions from 21/26/36/41 to 10/13/18/20
- Minions now have 3 Magic Armor
- Now takes 30 seconds for charges on his ult to start disappearing
- He now gains 0.6 charges per 1% of enemy mana spent (increased from 0.5)

- Blood Sense now grants full vision of low HP targets

- Uproot's Mana Cost from 60 to 30
- Uproot's charges from 5/6/7/8 to 5 at all levels
- Willowmaker now casts 100ms faster

- Armor from 1.96 to 2.96

- Base STR from 22 to 20
- Base INT from 19 to 21

- Scythe Stance now causes Cull to stun and Burning Shadows to destroy mana
- Shadow stance now causes Cull to destroy mana and Burning Shadows to stun
- Fayde now starts in Scythe Stance by default (this makes Reflection deal Physical damage by default, even when stances are unleveled)

- STR growth from 2.5 to 2.1
- AGI growth from 1.0 to 1.2
- INT growth from 2.7 to 2.9

- Armor from 1.8 to 2.8

- Stalk cooldown lowered by 1

- Grace of the Nymph now only dispels from player-controlled unit damage
- Teleport no longer displays graphic/sfx to enemies when in fog

- Cannonball now snares by 60% for 4 seconds instead of stunning when missed

- Toxin wards now have 1/1/2/2 charges for placement, decreased from 1/2/2/3
- Toxin wards attack effect changed from -10% Movespeed to -25 Movespeed at all levels
- Fixed tool tip of Toxin Wards displaying the incorrect amount of health

- Counter-attack no longer uses real attacks, meaning it will not trigger things like critical strike, life steal, or frostburn. It now simply deals damage equal to swiftblade's base attack damage.

- Fixing a minor UI issue with the new F6 menu while ingame


Release Build

- Fixed terminating players properly ingame when they left
- Fixed disconnection caused by the terminated player message
- Fixed upside down taskbar icon under Linux
- Fixed matchmaking giving improper point values
- Fixed the black and white box when picking a dev hero
- Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends
- Rate of passive income is now adjusted when a player terminates (Higher with less players)
- Cleaned up create game dialog
- Added a frame that holds the disconnect button on the loading screen
- Updated tooltip description for hardcore mode so it doesn't say items are dropped
- Tweaked Linux resource auto-reloading

- Minions spawned by Balphagore's ult will now die if their target dies
- Won't eat Items, Wildsoul's Bear, or Mechanical units anymore

- Fixed replay compatizing to hot-fixed server versions (
- Fixed instances of list items staying highlighted when they shouldn't


- Fixed disassembled items losing owner information, thus not letting them combine with other items
- Fixed a crash when selecting a chest containing a token of life or BANANA
- Fixed unable to purchase from the shop while dead
- Reconnect window will no longer show if game is over (conceded) and you leave
- Show disconnect button in interface as soon as there is a winner (i.e. when a concede vote passes)

- Updated French stringtables
- Fixed downloading backwards compatibility archives after using the 0.3.0 installer
- Fixed issues with out of sync backwards compatibility archives
- Fixed a crash when starting old version replays
- Reset playback speed when closing a replay
- Updated how the "Automatic" create game functionality works
* Previously it used the first server it recieved a valid response back from. Now it grabs a server only from the region last selected


- Fix Team/All chat switching on phase changes during hero slection (Yes, this was just as annoying to us)
- Player Stats screen now has a dropdown box to show Ranked Stats and normal play stats, which are now seperate
- Added functionality to the UI option "Disable All Notifications" that turns off all popup notifications, but still records notifications to the history.
- Added new option "Disable Notifications In Game" that turns off popup notifications in game, but still fires them when not in a game.
- Added a "Remove All Notifications" button to the bottom of the notification history, clears out all notifications when used
- Fixed buddy invites so when a user ignores or accepts the other persons friendship, the original buddy request notification in their history is removed
- Added space to buddy/clan/notification count to allow for counts 3 digits in length
- Fixed "Disband Game" confirmation popping up for players who clicked "Disconnect" in their game and were not the host
* Added a "Disconnect from Game" confirmation instead for players who are in the game and not currently hosts when they click "Disconnect"
- Added SMR/TMR listing in a player's stats
- Fixed a problem where users could become silenced for excessively long times
* So for example a user types /silence "name" 9999999999, and they end up getting silenced in the channel for over a month. Now, /silence name 999999999 will silence them for a month, but if /silence name 1 is used afterwards, they will only be silenced for 1 minute.
- Added Russian back to lang selector
- Fixed EM % in stats page rounding correctly


- Fixed leavers able to join matchmaking
- Players who try to join matchmaking with no region selected will now be given an error and told to select a region
- Fixed server not reading the proper rating value for matchmaking
* Caused -1 rating and players always gaining/losing 20 points no matter what
- Added better feedback and information for when someone fails to load and how long the game will wait before disbanding


- Added Exclusive mode for OS X
- Fixed a memory leak that was crashing OS X client
- Mac mods should now be installed to /Users/<username>/Library/Application Support/Heroes of Newerth
- Linux mods should now be installed to ~/.Heroes of Newerth


- Slight tweak to how the 'mummy grab' works to fix a control issue

Join the discussion about this patch on the forums:

- New Front End Interface
- Solo Automatic Matchmaking
* With one button you can enter the queue for as many different regions as you want and play with random other people automatically. This does not use PSR, it uses SMR (Solo Matchmaking Rating) and everyone starts at 1500. Mode is Banning Pick.
* Players tagged as "leavers" can not join Matchmaking
* Players who leave a game before it starts (during the 'loading' phase of a game) will automatically be replaced by someone else.
* If you leave a Matchmaking game at the hero selection screen, you will get a leave
- Tutorial
* New ingame interactive Tutorial to help new players learn the basics of the game before diving in. Even experienced players might learn something!
- New Player Stats screen
* Including your most played heroes!
- Hero Compendium
* See detailed stats and recommended items about every hero
- Ingame Ladder page
* Search and filter the ladder to compare yourself to those at the top. Any number of options can be turned on and filtered!
- New Game Lobby
- New Hero Picking screen
* Now with 12 more slots for new heroes! How did we do that?!?


- You can now swap the placement of the minimap from the bottom left to bottom right hand corner
- Leaver threshold lowered to 5%
- Fix for StatusStealth
* This fixed an issue that was causing Witch Slayer and Pollywog Priest's crowd control abilities to dispel all states off the target
- Updated br stringtables, thanks to Trilles
- Recommended Items Updated
- Item cursor now changes to a targeting cursor when hovering over an allied unit
- Stacked items (runes of blight, mana potions, health potions) will now sell for their full total value within 15 seconds of purchasing them. (e.g. if you buy two health potions for 200g then sell them within 15sec, you will now correctly gain 200g)
- Logger's Hatchet can now be sold within 15 seconds of buying it (but not if you used it)
- Added "Host:" and "Version:" to the /gameinfo and /gi commands in game, also added the server version for display in the game lobby screen
- Fixed when heroes were 'running in place' after using a Homecoming Stone
- Added messages to the game lobby for the following actions:
1) When the host assigns someone as the new host
2) When the host assigns someone as a spectator
3) When the host assigns someone as a referee
4) When the host locks or unlocks a slot
- Removed 'remove hero' button in practice mode for now
- Tweaked the position of ancients

- Invisible Mode added
- Fixed a bug in the game setup interface where referee count was incorrectly being set to the count of spectators chosen
- Fixed a bug in the game lobby where the current player count exceeded the max player count in games with spectators(2) and referees(1). e.g. "Players: 13/10". Now shows the correct max player count to match the main lobby game browser numbers. e.g. "Players: 13/13"
- Added flood protection to the chat server to protect against invite to clan spam and create clan attempts
- Fixed an issue causing the change password functionality in game to not work correctly.
- Fixed an issue on the chat server where in certain cases players were not properly being promoted/demoted
- Optimized client code so game server refreshes should no longer hang the client or user interface.
- Chat channels can now be saved via the interface and will be automatically joined when logging in.
- Added new "Ping" filter next to the "Full Games" checkbox. It filters the results on the client so only pings less the chosen number populate the game list
- Added a new filter option to the server browser "Game Mode:" section called "Advanced". It allows players to filter multiple game modes (ie. SD, BD, BP) all at once locally in the client. Upon selecting 'Advanced' a small panel pops up and the player can choose the game modes they want to see in the game list just by selecting the appropriate checkbox then clicking OK
- Default SFX volume down to 0.6 from 0.7
- Fixed an issue with the chat server where if a user sent a message using /b or /m and someone on one of those lists was in /dnd mode, it wouldn't send the message to all the people on the list.
- Overhauled how adding buddies/friends works. You now must request friendship before someone is actually added as your friend.
* You can request friends when offline and they will get the notifications upon logging in, and approve at their convenience
* We might have to wipe current friends lists at some point in the future for this to work correctly.

- Added new search support for filtering games by name:
* Added feature to allow players to type in multiple search phrases. By typing a search phrase and adding a ?|? the client will distinguish one phrase from another. The browser will then search the available games and show any games showing any one of the phrases separated by a "|".
* Added feature to allow players to exclude certain games based on the search phrase. By typing in a "-" at the beginning of the search phrase the client will automatically filter any games with "Phrase" to not show up. Note that exclusion of search terms takes precedence over inclusion. (Excluding a term, and then trying to include the same term will cause it not to appear, ie ?noobs|-noobs?)
* The "|" and "-" can be escaped with a "\" should the player want to search on a game with the pipe or hyphen in it.
* All searches are color and case insensitive, and the order that the search phrases are entered have no effect on how they will display. So "1500|-no ab" is the same as "-no ab|1500".

Some examples:
*Search Phrase: "1550|1600|1650|-no ab|-noobs" - This searches on any game with "1550", "1600", and "1650" in the name, and if it has the words "no ab" or "noobs" in it it will not display.
*Search Phrase: "-no ab|1500|1550|-countryname|ab" - This searches on any game with "1500", "1550" and "ab" in the name, and if it has the words "no ab" or "countryname" in it it will not display.
*Search Phrase: "1500|\-SDEM|pipe\|test" - This searches on any game with "1500", "-sdem" and "pipe|test" in the name.

- If you attack him from outside of his lair you will have 100% miss now
- After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back
- Is now 40% angrier

Ice Ogre
- Cooldown of the frost shield increased by 4 seconds (to 5s)


Barrier Idol
- Fixed a bug that caused it to absorb huge damage when damage taken was all at once
Elder Parasite
- Incoming damage multiplier reduced to 20%, from 30%
Harkon's Blade
- Increases manacost per attack to 75 from 50
- Recipe cost reduced to 825 from 1325
- Mana regen increased to 200% from 150%
- Now grants +10 damage
Runes of the Blight
- Heal over time is no longer dispellable
Wards of Sight
- Now have a 50 gold bounty when killed


The following auras can now be toggled between all units and heroes only:
- Andromeda's Dimensional Link
- Arachna's Precision
- Moon Queen's Lunar Glow

- Fixed Flame Consumption to go off anytime he is below 400 health and takes non-fatal damage
- Fixed Flame Consumption to properly dispel himself when it automatically goes off
- Fixed Sear so it continues to apply the slow and the buff while his ultimate is active

- Rescaled ult range to 750/975/1200 from 600/900/1200

- Added cast effect for throwing snot
* This is a visual effects change
- Charges gained from Restless are not longer capped at 4

- "Voice"

- Lowered base armor by 1
- Base Damage lowered to 54-60 from 58-64
- Flaming Hammer's projectile speed lowered to 800 from 1100
- Flaming Hammer's negative magic armor starts at -1/-2/-3/-4 for the first 1 second, then reduces to 0 over its duration.
- Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/125

Blood Hunter
- Blood Sense now reveals stealth targets

- Manacost on Time Leap increased to 135 from 120
- Time Leap damage lowered by 25 at all levels
- Curse of Ages now steals 1/1/2/3 agility per charge, decreased from 1/2/3/4
- Curse of Ages now stuns the target after 5 attacks, increased from 4
- Targets stunned by Curse of Ages will now properly play their attack animation when the stun wears off
- Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second at all levels
- Chronofield won't freeze invulnerable targets anymore (Such as Swiftblade ulting or Defiler's ult)
- Chronofield now freezes everyone by default, with Staff of the Master lets allies move at -80% speed in the field

Corrupted Disciple
- Top end base damage lowered by 5

Dark Lady
- Turn rate increased to 900 from 360
- Dark Blades don't interrupt movement, cast time removed

- Proper announcement at hero selection
- Rebalanced:
- Base strength lowered to 23 (from 25)
- Strength Gain lowered to 2.7 from 3.0
- Agility Gain increased to 2.0 from 1.6
- Base Armor increased to 2.24 from 1.24
- Slow from throwing the log increased to 75% max from 60% max
- Oakbolt's slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels.
- Projectile speed when throwing a log increased to 1200 from 1000
- Willowmaker
* Cooldown rescaled to 85,75,65
* Cast point lowered to 500ms from 750ms
* Damage rescaled to 350, 650, 950 from 400,600,800
* Debuff is now a constant 20% strength reduction at all levels from 20,30,40%
* No longer splashes the debuff in a cone, only the single target
* Stun duration increased to 1.5s from 1s

Demented Shaman
- Base Intelligence lowered to 24 from 27
- Strength Gain lowered to 1.8 from 1.9
- Intelligence Gain lowered to 3.0 from 3.4
- Damage rescaled to 44-56 from 41-59
- The snare from Entangle will now give assists

- No longer gains strength from illusions
- Touch radius of Hook changed from 60 to 75 and will consistently hit targets with a 75 radius regardless of what angle it is being thrown

- Damage of Clensing Shock against summoned units increased to 600,800,1000 from 600 at all levels

- Voice
- Fixed a Turret bug that a bullet from the Turret doing 200+ damage
- Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to not deal AOE damage
- Energy Field will only not purge a target if they are under the effects of Shrunken Head
* This means the shield will purge off Jeraziah's Charm, for example.

Forsaken Archer
- Voice
- Skeletons now display a timer on the third ability indicating the time remaining for the next skeleton to expire (Thanks to Tisser)

- Base Agility increased to 17 from 16
- Damage rescaled to 43-51 from 38-44
- Base Armor increased to 1.44 from 1.24

- Summon Malphas now has new ground effects
- Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3

- Fixed tooltips (a few errors)
- Range of Inner Light increased to 500 from 400

Keeper of the Forest
- Eyes are now stealthed and become revealed when a hero comes into the 450 reveal range (from 300)
* This stops couriers from killing eyes unless a hero is nearby to spot them
- Root can now be seen even when he is invisible
- Root now hits units in fog

- Base Int increased to 17 from 14
- Terrify removed
- Terrifying Charge Added
* The Legionnaire charges very quickly at a target foe and swings wide with his mighty axe upon reaching them, dealing damage and Terrifying those unfortunate enough to be standing there. Terrified enemies attack very quickly, but do less damage per attack.
* 1000 Range, 40/50/60/70 Manacost, 30s Cooldown
* Charges at max movespeed towards the target. Being stunned, losing sight of the target, or issuing another command will cancel the charge early. Upon reaching the target, forces an attack that deals 150/200/250/300% of your base damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240 distance cone.
* If the target gets more then 2000 units away (Such as from using teleport) the charge will cancel
* Terrify debuff: -50% Attack Damage, +50% Attack Speed

- Snare debuff stuff removed from Stalk
- Manacost of Berserk changed to 50,80,110 from 100,150,205

- Model cleaned up
- Voice
- Stats tweaks:
* Base Strength increased to 24 from 22
* Strength gain increased to 2.6 from 2.4
* Agility gain lowered to 2.0 from 2.4
* Base Intelligence lowered to 17 from 18
- Speed of Sword Throw projectile increased to 850 from 700
- Radius of Sword Throw lowered to 200 from 225
- Manacost on Sword of the Damned's heal mode removed
- Self hurt from Sword of the Damned's flame mode changed to 6,9,12,15 from 5,10,15,20
- Range while under the effects of Possession reduced to 550 from 600

Night Hound
- Base movement speed increased to 305 from 300
- Smoke Bomb cast range increased to 425 from 350
- Smoke Bomb cast point reduced to 200 from 400
- Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5

- Fixed targeting circle radius
- Base Agility lowered to 18 from 22
- Base Armor lowered to 2.00 from 2.08
- Stun from Nymphora's Zeal is now 1200 range at all ranks (from bad)
* Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 and the same at level 4

- New effects for first ability
- Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3
- Level 4 of Command no longer grants Magic armor to Ophelia's creeps

- New death

- Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of his mummy wall on use

Plague Rider
- Agility Gain lowered to 1.8 from 2.0
- Damage rescaled to 42-51 from 37-56

Pollywog Priest
- Remodeled and effects redone
- Range increased to 550 from 500
- Base Armor increased from 1.14 to 1.30
- Number of targets hit by Electric Jolt is no longer capped
- Cooldown of Voodoo Wards is now 110/95/80 from 110 at all levels

- "Voice"

- Puppeteer's Hold duration lowered by .5 seconds at all levels

- Fixed Fervor doing 1 DPS too much to buildings
- Fervor set not to propagate to illusions

- Wards bounty to 10-15 from 3-9

Soul Reaper
- Base Agility increased to 16 from 15

- Dread can no longer be toggled. This fixes the keybinding issues.

- Voice
- Manacost of Succubus' Hold is now 150/250/350 from 200/300/400

- Cast times of all abilities lowered to 300ms from 400ms
- Damage from Chain Lightning is now instant on the first target
- AOE of Lightning Rod increased to 1000 from 800

- Increase turn speed to 900 (from 360)
- After hitting a target with Javelin of Light, an 800 area around the target will continue to be revealed for 3.34 seconds
- Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced from 110) and will consistently hit targets with an 80 radius regardless of what angle it is being thrown
* Previously, it was using a rectangle 110 units wide to calculate collision, so when thrown on an angle it would often hit targets greater than 110 units away
- Javelin of Light is no longer "Physical"
* This means it will hit someone who has void talisman active
- Javelin of Light plays a popup indicating the length of the stun
- Removed cast noise on casting Javelin of Light
- Removed glow from Javelin of Light

- Base Armor increased from 1.30 to 1.50
- Damage rescaled to 45-55 from 39-61

Voodoo Jester
- Base Agility increased to 14 from 13
- Base Intelligence increased to 22 from 19
- Intelligence Gain increased to 3.0 from 2.9
- Initial projectile speed of Acid Cocktail increased to 750 from 650
- Cast time on Cursed Ground reduced to 0.35 seconds (from 0.5)

- Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30

Witch Slayer
- Base Agility increased to 16 from 15
- Base Intelligence increased to 23 from 22

- The gust of wind from Gust now travels 540 total distance (reduced from 640)
- Cyclones now display the time remaining before the next cyclone expires (thanks to Tisser)
- Typhoon damage lowered to 60,80,100 from 60,90,120
- Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one cyclone per second for the duration of the Typhoon



- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2. Creeps will chase for exactly 1600ms (down from 1800ms)
3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it's short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
4. A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
5. You must be within 600 units of an enemy hero to cause the assist trigger to go off

- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
* Legion is now Red and Hellbourne is now Green
- Kingor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair

- Updated Russian Stringtables
- Added a Patch Notes button in place of the Create Account button on the main screen
* This was a Mod, thanks to Thread 65344 and Sephinator
- vid_meshGPUDeform false now works
- Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches.
* This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.
- Fixed the Pre-Query Filter button so it saves it's settings again
- Added an "Official" icon to the game lobby when games are official


Barbed Armor
- Fixed to actually return 80% damage (was returning 75%)
Sacrificial Stone
- Gains 25 health per charge
- Gains .25 health regen per charge
Portal Key
- Cooldown lowered by 4 seconds
- Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe


- Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
- Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
- Frenzy buff gives 7,14,21,28% cast speed as well

- Updated effects for all abilities. Now darker!

- -25% Movespeed for 2 seconds after Stalk ends

Moon Queen:
- Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero

Pollywog Priest
- Morph changed to instant cast time (from 300)
- Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)

- You can now deny people under the effect of Sage's Lore


- Fixed the crash that happened when you have a mod installed
- Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne



- Added ramp models to show where the ramps are more clearly on Caldavar
- Added ingame loading tips
- Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
- Volume tweaks on a lot of heroes and abilities
- Endless sound tweaks to heroes and impacts
- New music track
- Bajillidan tooltip fixes
- Fixed Ranged Super Creep health
- Added a lot (like 12-15) new LODs for lower end systems
- /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
- Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
- Added a team message when a walking or flying courier is purchased by a team member
- Added a team message indicating when a team member buys back
- Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
- Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
- Player disconnects and player timeouts are now differentiated to the server
- Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
- Warbeast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
- Fixed the tooltip for locking someone because it said "star" instead of "icon"
- Fixed an issue with the Health/Manabar tooltip in the options window
- Added a new Hellbourne building to the base
- Fixed the Kongor exploit spot because of a prop
- French stringtables updated (Thanks to Magissia)
- Fixed a significant exploit with map fog
- Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
* This fixes many many issues with him getting stuck in weird places.
- Kongor can no longer attack towers
- Added a new jukespot in the Hellbourne jungle
- Fixed the Antlore Healers from acting insane

- Added occlude to the following. This stops the effects from playing in fog:
* Andromeda's Void Rip
* Behemoth's Heavyweight and Enrage
* Chronos' Time Leap
* Deadwood's Rotten Grasp and Tree Throw
* Defiler's Silence
* Demented Shaman's Storm Cloud
* Devourer's Hook
* Forsaken Archer's Volley
* Glacius' Tundra Blase and Downpour
* Hellbringer's Summon Malphas
* Magmus' Lava Surge and Volcanic Touch and Eruption
* Nymphora's Pod
* Pestilence's Impale
* Plague Rider's Plague Carrier
* Torturer's Chain Reaction
* Valkyrie's Leap
* Vindicator's Sage's Lore
* Voodoo's Cursed Ground
* War Beast's Metamorphisis

* Portal Key
* Kongor death effect

- Art tweaks:
* Accursed's attack, cast effects, and cast impacts
* Armadon's knockdown redone
* Chronos' attacks cleaned up
* Corrupted Disciple's new death and texture enhancements
* Dark Lady's animations redone
* Deadwood's ultimate effects sharpened
* Demented Shaman's Entangle art
* Forsaken Archer's run animation and textures on her mount
* Jeraziah's ultimate is toned down
* Madman's attacks cleaned up
* Nymphora's run, idle and portrait fixes
* Ophelia's run redone and cast animations
* Pandamonium's new death
* Predator gets an updated model
* Rampage's run/charge difference cleaned up
* Scout's electric eye and ultimate effects cleaned up
* Slither's bored animation and ultimate clarity
* Tempest's taunt redone
* Thunderbringer's attack animation
* Vindicator's death cleaned up and attacks smoothed
* Warbeast's walk animation

- Some significant enhancements and tweaks to the low end renderer
- Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
- When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
- Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
* Updated /gameinfo to show this information as well
- Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from
- /dnd now blocks incoming messages sent from buddies using the "/buddy message" command
- /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
- When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
- /roll # now defaults to a roll between 1 and #
- Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface
- Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases
- Added a /ping command players can use in game to show their current ping
- Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading
- Updated match stats info screen to show the colors of the players

- Updated match replays web page to display correct icons for auto balanced game option and banning draft mode

- Added new color in chat support for each of the player colors:

* Blue ^!b

* Teal ^!t

* Purple ^!p

* Yellow ^!y

* Orange ^!o

* Pink ^!i

* Gray ^!v

* LightBlue ^!l

* DarkGreen ^!g

* Brown ^!n
* Orange ^o
* Brown(Different Brown) ^n
* Purple(Different Purple) ^p
* Teal(Different Teal) ^t

- Spectator fixes:
* Creep kill popup
* Fixes for popup message and pings
* Fix typo in spectator interface
* Fix channel and mana upkeep on info selection tooltips
* Camera centering and locking for spectators works using both info and control binds (C and V)
* Tab cycles heroes in spectator mode
* Fix double and triple ability buttons on the spectator interface
* Various other tweaks
* Hooked up z key chat history support

- Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)

For modders:
- Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
- Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
* This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)

Items (17)

Barbed Armor
- Cooldown increased to 20 seconds (from 15)
- Damage returned lowered to 80% (from 100%)

Courier (Flying)
- Bounty increased to 300

- Rebalanced and takes the +10 agi item and the +6 str item
* 15 agi
* 6 strength
* 10% ms
* 15 as
* 950 recipe
* 2400 total

- Stats rebalance
* 21 str
* 21 agi
* 10 damage
* 14% ms
* 25 AS
* Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)

- Same components but 200 recipe cost, 5900 total
- The slow lasts 3 seconds and is applied on both single target spellcast and attack

Harkons Blade
- Manacost per attack reduced to 50 from 100
- Recipe cost lowered from 725 to 500

Helm of the Black Legion
- Block value when on a ranged hero reduced to 20
* Brings this item in line with the other two deflection items

- Rebalance and takes the +10 str item and +6 agi item
* 15 str
* 6 agi
* 10 damage
* frost (15%, 1.5 second duration, down from 3)
* 950 recipe
* 2400 total

Geometers Bane
- Loses 5 int
- Recipe cost lowered by 100

Mana Battery
- Health returned per charge lowered to 12, from 15. Mana returned stays the same

Mana Potion
- Fixed a typo (No, not the energy drink)

Ghost Marchers
- Casting a spell or using an item no longer dispels the Phased effect
- Phased buff improved to 12% (from 10%)

Nullfire Blade
- Damage from the mana burned changed to 100%, from 80%

Power Supply
- Recipe cost changed to 290 from 203

- Recipe cost increased by 100
- Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage)
- Added a proper name to the Haste Aura for Puzzlebox Ranged Minion

Restoration stone
- Now refreshes all items except other Restoration Stones and Shrunked Head

Tablet of Command
- Fixed it from leaving behind an invisible gadget that can block creep spawns

Heroes (42)
* Yes... 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it...

- Range of Shield lowered to 400
- Shield will no longer dispel stuns
- Range of Cauterize increased to 750

- Aurora debuff duration increased from 15 to 20s

- Spider will no longer spawn if she dies while it is in midair

- Spine Burst debuff increased from 10s to 13s
- Armordillo's Spine Burst damage point reduced from 250 to 200

- Fissure no longer freaks out when you target yourself

- Added mushroom cloud explosion for when a 4x multicast goes off
- +2 Base Intelligence
- +0.2 Intelligence Gain

Corrupted Disciple
- Base strength lowered from 21 to 19
- Movespeed lowered by 5
- Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
- Fixed Electric Tide from not doing damage on the return if killed while it is active

- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
- Very short cast time on Rotten Grasp so an animation plays
- Initial slow from throwing a log reduced to 60% (from 80%)
- Deadwood's log is now consumed when the throw is blocked by Nullstone
- Deadwood can no longer throw a Log at Couriers
- Willowmaker can no longer target the ground

- Fixed bug allowing players to control the spirits of Unholy Expulsion

Demented Shaman
- Fixed Storm Cloud to properly hilight just heroes in the targetting circle
- Fixed Storm Cloud to properly gain a radius increase with staff of the master

- Hook range is now the same across all levels (1100)
- Hook now returns to the devourer if he moves (Think Maliken's Sword)
- Hook can now only drag a unit a max of 1440 units
- Hook no longer double impacts people

- Cooldown of the keg increased to 14s base
- Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)
- Tinker reworked
Decrease cooldown and manacost of keg by -7/14/21/28%

Range: 450
Mana Cost: 25
Cooldown: 15.0 Seconds
Duration: 15.0 Seconds
No longer channeling

+/- 10/20/30/40 Attack Speed
+/-3/5/7/9 Armor

+/-10/20/30/40 Attack Speed
+/-20/40/60/80% damage
- 66% damage taken for allies
Blows up enemy catapults at end of the debuff if they are still alive

Steam Turret
+ 10/20/30/40 Damage

Forsaken Archer
- Base Agility lowered by 1
- Attack projectile speed slowed down from 1200 to 1050
- Fixed Split Fire so it reduces damage correctly
- DoT from Skeletons lowered to 4/8/12/16
- Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line

- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration

- Galvanize cast time removed

- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
- 10,20,30,40% on the health from Life Void
- Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
- Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again

- Adds the cast time back on Sol's Blessing (.5 seconds)

- No longer runs in place after charging (but he did look hilarious)

- Decapitate cast point lowered from 330 to 300

- Stalk cooldown +1s at all levels
- Invulnerability from Barrel Roll removed

- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)

- Invulnerability from Lava Surge removed

Moon Queen
- +2 Base Strength
- +0.2 Strength Gain
- +2 base int
- +5 base damage
- Moon Finale no longer requires points in Moon Beam
- Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes

Night Hound
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
- Night Hound cannot attack towers while in his own Smoke Bomb

- Fixed her correctly having effects bones (oops...)
- Increased base strength by 2
- Base damage changed from 38-49 to 45-52
- Cast range of Pod increased to 750
- Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
- She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage

- Level 4 Command now grants controlled units 4 Magic Armor

- .1 cast time added to cannonball (.3 total). Flight time reduced to compensate
- New death effect
- Cooldown of Face Smash changed to 120,100,80

- Fixed stun duration to be 2 seconds instead of 1.75

Plague Rider
- Fixed a typo with his tooltip for Extinguish

- Fixed a bug that was causing him to kill people while under the effects of Puppet Show

- Whiplash damage increase lowered to 5/10/15/20%

- Stampede cooldown to 25s (from 40s)
- Favor of Sol cooldown to 60s (from 75s)
- Fixed order queue being cleared by a Horned Strike

Sand Wraith
- Dissipate damage changed to Magic damage (from True)

- Fixed toggling off the ability giving charges to mana battery

- Attack Range increased by 50
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
* Runes of the Blight changed to "healing" so that the Toxicity does not disable them
- Poison Spray increased cast and effect range by 200, radius stays the same
- Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
- Wards now have collision and slow poison (10%) again
- Poison Burst is now un-removable
- Now gains 3 seconds of clearvision around himself when using his ult

- Soul Burst debuff increased from 2 seconds to 5 seconds

- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
* This includes attacking anything like heroes and units while spinning
- Blade Frenzy now dispels all buffs and debuffs on start
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
- Now has unitwalking when ulting so he doesn't block people

- Attack animation impact point from 633 to 500

- Movement speed increased by 5
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
- Impalement will no longer hit gadgets or semi-pets

- +1 base armor

Witch Slayer
- Graveyard can now target allied units
- Fixed a typo in his story

Wretched Hag
- Sonar Scream now hits invisible units and units in the fog
- +5 base int, base damage stays the same


Version 0.1.62
;">;">- Kongor now drops a Banana instead of Cheese!
;">;">- Players can now scroll through the chat buffer in game by holding the z button (Credit to Ice_Phoenix)
;">;">- Couriers will no longer run at enemies when attacked (they were too friendly)
;">;">- Fixed being able to give neutrals you take control of items out of your stash by accident
;">;">- Updated Kongor's area with a more winter theme
;">;">- Runes now have spawn/death effects
;">;">- Double Damage now plays an extra noise when you attack and have it active
;">;">- A few trees are now snow covered
;">;">- Fixed a bug that was showing the "leave without penalty" message any time after Bloodlust

;">;">- Ensure ui is correctly sized if a mode change happens while the interfaces are being reloaded in the mac and linux clients
;">;">- Hooked in functionality for the lobby/hero select interface that allows users to hold shift and hit enter to send a message to the chat mode opposite of what they currently have selected. (Credit to Tisser, Thread 52664)
;">;">- Added new AFK and DND functionality (Credit to Norroar, Thread 52727)
* /available ;">-Sets your chat status to available
* /afk <afk message> ;">-Toggles chat status to AFK, automatically replies to whispers with the message specified.
* /dnd <dnd message> ;">-Toggles your status to DND, automatically replies to whispers with the message specified and stops incoming whispers from being sent to you.
* This requires a chat server restart, might not work right away

;">;">- Many new neutrals have shown up on Newerth, including:
* Vagabond Leader, who can cast a wave nuke and has a health regen aura
* Vagabond, who has a targeted manaburn
* Vagabond Assassin, who has a targeted Cleanse/Shock
* Sporespitter, who has a slow on attack
* Earthoc
* Antlore Healer, who has a single target small heal
* Antling


;">- Added Major Totem to outpost
;">- Fixed Void Talisman and Frostfield Plate so you can use them while channeling to not interrupt
;">- Fenrir's Fang removed
;">- Hack and Slash rework

;">- Hack (Renamed to Icebrand)
* Old:
Armband (450)
Mighty Blade (1000)
Recipe (800)
Total Cost: 2250

16 Strength
10 Damage
15% chance for ;">-20% Movespeed for 4 seconds (proc)

* New:
Major Totem (540)
Mighty Blade (1000)
Recipe (960)
Total Cost: 2500

16 Strength
4 Agility
4 Intelligence
10 Damage
;">-15% Movespeed slow on attack

;">- Slash (Renamed to Firebrand)
* Old:
Fleetfeet (450)
Quickblade (1000)
Recipe (800)
Total Cost: 2250

16 Agility
15 Attack Speed
+10% Movement Speed

* New:
Major Totem (540)
Quickblade (1000)
Recipe (960)
Total Cost: 2500

4 Strength
16 Agility
4 Intelligence
15 Attack Speed
+10% Movement Speed

;">- Hack & Slash (Renamed to Frostburn)
* Old:
Slash (2250)
Hack (2250)
Total Cost: 4500

16 Strength
16 Agility
12 Damage
+12% Movement Speed
15 Attack Speed
15% chance for ;">-30% Movement Speed and ;">-15 Attack Speed for 4 seconds

* New:
Firebrand (2500)
Icebrand (2500)
Total Cost: 5000

20 Strength
20 Agility
10 Intelligence
10 Damage
+15% Movement Speed
30 Attack Speed
;">-20% Movespeed slow on attack

;">- Geometer's Bane
* Old:
Slash (2250)
Blessed Orb (2100)
Recipe (500)
Total Cost: 4850

10 Strength
30 Agility
10 Intelligence
+10% Movement Speed
15 Attack Speed
Split/Illusion on;">-use

* New:
Firebrand (2500)
Blessed Orb (2100)
Recipe (600)
Total Cost: 5200

15 Strength
30 Agility
15 Intelligence
+10% Movement Speed
15 Attack Speed
Split/Illusion on;">-use

;">- Frostwolf Skull
* Old:
Fenrir's Fang (3480)
Blessed Orb (2100)
Recipe (570)
Total Cost: 6150

25 Strength
25 Agility
25 Intelligence
200 Health
150 Mana
;">-30% Movespeed slow on attack
;">-20 Attackspeed slow on attack

* New:
Icebrand (2500)
Blessed Orb (2100)
Glowstone (1200)
Recipe (300)
Total Cost: 6100

10 Damage
25 Strength
25 Agility
25 Intelligence
200 Health
150 Mana
-30% Movespeed slow on attack
-20 Attackspeed slow on attack


The following heroes now have voices:
;">- Jeraziah , Puppetmaster , Pyromancer , Rampage , Soul Reaper

;">- Spiderling now grants 60;">-70 gold when killed

Dark Lady
;">- Reskinned and model changed

;">- Got a proper background story (Grumble... Mahogany)
;">- Rotten Grasp now triggers after 1.5 seconds (down from 2.5. Was bugged and doing an extra .5 seconds)
;">- Rotten Grasp now reduces the armor of anyone caught in it by 2,3,4,5
;">- Uproot no longer has a cast time, letting you grab and run
;">- Clearcutting now lasts for 12,14,16,18 seconds
;">- Willowmaker's strength reduction state (everyone hit with the strength reduction) now slows moment speed by 80% for the first second and 35% for the rest of the duration

;">- Semi-Reverted her third ability to 2.5/5/7.5/10% Movespeed (Stringtables will not show this, but it works)
;">- Ghosts won't kill runes or chests anymore

Demented Shaman
;">- Storm Cloud is now correctly typed as Magic (was a typo, nothing changed)

;">- Cast time on Keg reduced to 0 seconds (from 0.4 seconds). Overall delay is 1 second.

Forsaken Archer
;">- Crippling Volley now has a 225 radius at all levels (from 150/200/250/300)
;">- Crippling Volley now has a 1 second delay (including cast time), reduced from 1.295 seconds
;">- Skeletal Minions no longer burn mana with their attacks
;">- Number of maximum skeletal minions changed to 3/4/5/6 from 2/4/6/8
;">- Immobilize time on Crippling Volley changed to 1.75/2/2.25/2.5 seconds (from 2.5 at all levels)

;">- Whirlpool will no longer drag gadget pets such as Engineer's Turret or Arachna's Spider with it

;">- Fixed the tooltip for Whirling Blade

;">- Fixed his effects that were playing through fog
;">- Fixed up his Ult's tooltip to clarify the damage the thrown unit takes

;">- Ult will no longer hit PseudoPets (Skeletons from Forsaken Archer) when he has SotM

Plague Rider
;">- Plague Carrier can no longer target couriers
;">- Fixed his story

Puppet Master
;">- Base strength lowered to 19 (from 20)
;">- Strength gain lowered to 1.9 (from 2.1)
;">- Puppet Show will now correctly interrupt abilities that are mid;">-cast
;">- Damage dealt via Voodoo Puppet will no longer pass through Magic Immunity

;">- Cast Range on Electric Eyes reduced by 50
* This fixes an issue allowing the scout to put eyes in spots just out of their detection range

Soul Reaper
;">- Fixed his level 3 ultimate multiplying by .9 (was using .8)

;">- Soul Burst impact time reverted to 1 second (with a 1.5 second total cast time)

;">- Clarified the tooltip for Elementals to say they do not lose charges for attacking buildings

;">- Call of the Valkyrie radius increased to 650 from 600
* This allows the skill to hit targets with it when she attacks from her maximum range

Voodoo Jester
;">- Mojo mana cost reduced to 105/115/125/145 from 110/135/160/185

Witch Slayer
;">- Got a proper background story



- Added new in game command /gameinfo or /gi, using it prints information about the current game.
- Fixed a few tooltips (such as the error about evasion in mock)
- Tweaked recommended items
- Fixed a crash when selecting the courier of a terminated player that had items left on it
- Fixed item ownership exploits, rules are as follows:
* Items/recipes are usable by the original purchaser, always
* "Allowsharing" items are usable by team mates of the original purchaser
* "Dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy)
* Items dropped by a "dropitemsondeath" unit (courier) retain their ownership
* The "drop items" game option now removes ownership as if all items had "dropondeath"
- Heroes who have ultimates that can be upgraded by Staff of the Master now list what is changed in the tooltip (Thread 34249)
- Player colors now show up next to their portrait in the miniscoreboard when ingame (Thread 49135)

- Updated regional filter to include Europe - All, this query includes EU, DE, NL and UK locations.
- Updated French Stringtables
- Fixed "Balance Teams" button showing up times when it shouldn't
- Fixed All/Team chat button working incorrectly in certain cirumstances

- Doombringer can no longer be sold

- New Item, Fenrir's Fang:
+10 Strength
+10 Agility
+10 Intelligence
+200 Max Health
+150 Max Mana
On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows attack speed by 10 and movement speed by 15%.

Major Totem (540)
Major Totem (540)
GlowStone (1200)
Recipe (1200)
Total Cost: 3480

- Frostwolf's Skull:
* Recipe is no longer upgradable. Recipe changed to use:
Fenrir's Fang (3480)
Blessed Orb (2100)
Recipe (570)
Total Cost: 6150



- A new Hellbourne Strength hero has joined the fight! Beware...

- Fissure can now be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction

Corrupted Disciple
- Overload will no longer instantly kill gadgets

- The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown
- Better synchronized The Keg's explosion with the push back and damage
- The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels
- The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him
- Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore
- Steam Turret's base damage increased by roughly 30%
- Steam Turret's increased damage from items reduced to a 20% transfer
- Steam Turret will now take 8 hits from creeps to kill
- Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)
- Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed
- Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
- Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600
- Tinker now again increases the Attack Speed of the turret by 25,50,75,100
- Fixed a bug causing the electrical fence to not disappear when the shield generator was destroyed before its duration ended

Forsaken Archer
- Skeletal Minions will no longer attack powerups
- While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position
- Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities
- Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off

- Fixed the weird animations when using items

Keeper of the Forest
- Eyes from Tree Sight will no longer be drawn on the minimap
- Fixed Keeper of the Forest's attack animation to not be so off

Mali Klause
- Fixed a bug causing the cool down time of Sword Throw to be reset if the teleport portion of that skill is used

- Fixed the weird animations when using items

- Lowered impact time of Demon Hand to .65 seconds (from .67 seconds)
- Cast time on Soul Burst increased to 1.65 seconds (from 1 second)

Patch Note Coloring
- We welcome the new buff and debuff coloring to the forum patch notes!

Dieser Beitrag wurde bereits 7 mal editiert, zuletzt von »kifferkniffer« (17. Januar 2010, 13:24)

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Sonntag, 17. Januar 2010, 12:27



- Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
- Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
- Added a /matchup or /ma for short command
* This command lists the current players team/name/color/hero in game
- Vulture Lords will no longer use their Cyclone ability
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
- Fixed players getting stuck in the bottom right corner of the map
- Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound

- Improvements to the Mac and Linux clients
- Fixed ALL chat not having colon inserted
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
- Added display for "Auto Balance" mode on the server list browser
- Re-named "Auto Balance Teams" button to "Balance Teams"
- All of the below changes apply only to games with the new "Auto Balanced" game option
* Renamed the "Auto Balance" game option "Auto Balanced"
* Removed the hosts ability use the "Balance Teams" functionality
* Removed the hosts ability to lock slots
* Hid each teams predicted PSR Win%
* Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
- Updated hero selection interface to display "Points at stake" to each players hero icon
- Added new functionality to allow hosts to cancel the match countdown
* After clicking "Start Game" the button label changes to "Cancel"
- Fixed allowing players to correctly leave their team to cancel the match countdown
- Added a lobby message indicating when either of these occur and the countdown is halted
- Added a "Europe-All" filter
- Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
- Changed the Team/All chat listbox to a toggleable button
* Credit to the player MaxGhost for introducing this in mod form many months back


- Couriers now have a custom minimap icon
- Puzzlebox recipe cost reduced to 900 (from 1300)
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
* This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
- Moved a few recipes around in the shops due to the following changes

- Nome's Wisdom components and bonuses changed
* Old:
+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500

+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300

- Frostwulf's Skull recipe changed and is now upgradable
* Old components:
Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150

New components:
Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)

Frostwulf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds

- Tablet of Command components and bonuses changed, total cost reduced to 2040
+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push

Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200

+6 Strength
+6 Agility
+16 Intelligence
Activated Push

Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040


- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
- Steam turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
- Changed Tinker on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
- Tinkering the turret now heals 25% of its health every 1 second
* Turret cannot be healed if it's taken damage in the past 2 seconds
- Gadgets from Energy Field will no longer appear on the minimap

Forsaken Archer:
- Decreased speed of attack animation's visuals to better match the actual attack time
* Note that the actual timing of her attack has not changed
- Crippling Volley now applies a 0.1 second ministun
- Split Fire's damage per arrow reduced by 10% at all levels
* Fixed tool tip not displaying correctly when toggled on
- Call of the Damned can now spawn skeletal minions from allied creep denies
- Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
* They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
* Note that they will not attack a target outside her attack range and will finish their current attack before retreating
* When channeling Piercing Arrows, skeletal minions will automatically attack targets in a 600 radius around Forsaken Archer
- Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
- Skeletal Minion move speed increased to 420, from 320
- Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
- Piercing Arrows' arrows now travel a total distance of 1300, increased from 920

- Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
- Righteous Strike's area of effect reduced to 225 from 350
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
- Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
- Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)

Keeper of the Forest
- Changed significantly (in preparation for the arrival of Deadwood)
* Base stats, armor, damage, and movement speed were tweaked
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used
* Removed Nature's vengeance and replaced it with Nature's Protection
* Tree Sight no longer grants regeneration, but eyes now have true sight

- Fixed Whirlpool so he can activate the 'return' while standing near trees

- Sword throw mana cost changed to 110/120/130/140 from 110 at all levels
- Life Essence now costs 7/8/9/10 mana per attack

- Units being pushed by Flurry can now rotate during the push

- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage

Sand Wraith
- Illusions from Mirage are now killed when Manifest is used

Soul Reaper
- Fixed Demonic Execution to not be double reduced by magic armor

Wild Soul
- Renamed BooBoo to Beardulon


- Fixed deflection not doing anything
- Non-hero units can no longer pick up runes

- Turret no longer procs the death effect of Sacrifical Stone
- Turret can no longer attack Kongor or Runes
- You can no longer sell items off the Turret
- Items that you have in your inventory that are not owned by you will no longer be copied to the Turret
- Fixed misc tooltip errors

Forsaken Archer
- Crippling Volley will no longer hit Magic Immune units
- Skeletal Minions now only spawn from organic unit deaths
* This is to stop silly times where you get a skeleton for killing a tower or catapault
- Skeletal Minions can no longer attack chests or runes
* This is to stop situations like killing items when you mean to pick them up
- Fixed Split Fire reducing damage properly on the main target, also making it properly shoot 4 arrows, not 5
- Split Fire will no longer grant Mana Battery charges when toggled on or off


New Heroes
Engineer, Legion Ranged Agility
Forsaken Archer, Hellbourne Ranged Agility

- Updated Recommended Items
- Deflection from items now happens before combat type adjustment
- Fixed Scout to apply the attack speed buff out of Vanish right away instead of 1 attack later
- Behemoth's Fissure can no longer target trees or allies, just enemies or a position
- Soul Reaper's Judgement will no longer heal or damage gadgets
- Demented Shaman's voice was tweaked a bit
- Sand Wraith now has the voice of death itself
- Corrupted Disciple has the voice of... a very evil guy

- The Pre-Query filter checkbox now remembers the previous state it was in and defaults to "On" unless set otherwise.
- Updated filter list to support USC, USE, USS, USW, and DE server locations
- Fixed "Assign Host" feature so you can pass host of a game to someone else in the lobby
- Moved around the Base and Advanced Team options to provide for more room
- Updates to Icon Key and various other outdated tooltips.
- Added a new game option "Auto Balance", available in the main lobby and game setup screens.
* If "Shuffle Teams" option is selected, the server will use the "Auto Balance" over the "Shuffle Teams" option.
* Once the host clicks start game and the timer finishes counting down, all team slots will be unlocked and the server will perform an autobalance. Upon showing the hero selection screen the new teams will be displayed.
- Added a /roll command that users can use to simulate a dice roll. Usage: /roll 1 32767. This is broadcast to all players in the channel it is used in.
- Added an /emote command that users can use to emote their actions. This is broadcast to all players in the channel it is used in.


- I bet you were expecting 0.1.55. Surprise! No one expects the Spanish Inquisition!
- Pre-Query filtering is now available to cut down on the number of servers pinged
* This will help those who time out when pinging servers to avoid that problem
- Fixed a large amount of spelling and grammatical errors in all tooltips
- Game lobby chat now switches to team chat automatically once the hero select screen is displayed
- Fixed the game lobby to show 10 players again (for real this time)
- Fixed runes and some creeps disappearing when not synced correctly with the server
- Significant server optimizations
- Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol
- Added a /time chat command to return the current system time/date of the users computer.
- Added an /ignorechat or /ic chat command used to toggle ignoring team/all chat.
* Note this only works for team/all chat in the lobby, hero select screen and in game, not whispers, IMs and other messages.
- The anouncer sound for when a teammate picks up a rune should now be global
- The water and tar in the Wells should now flow freely again
- Fixed an issue with modifiers
- Allow players to leave team during countdown, so they don't have to disconnect to stop it
- Moved the Hellbourne Ancient creeps to stop them being pulled into the lane
- Fixed stealth to break when an attack lands, not when you start the attack and cancel before the impact
- Just so you know we made Quake 2 work on Windows 7 last night


New Item: Plated Greaves
- Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
- +70 Movement Speed
- +3 all stats
- +5 Armor
- When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.

Enhanced Marchers
- Renamed to Ghost Marchers
- Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost your movement speed by 10% for 6 seconds
* Ghost Marchers have a 12 second cool down and also apply unit walking while active
* Ghost Marchers once again dispel their active state upon ability usage
- Recipe changed to require Marchers and two Punchdaggers (total cost unchanged)

- Steamboots now give +10 to a selected attribute and no longer provide a bonus to other attributes other than the selected one
- Steamboots now give +25 attack speed
- Steamboots movement speed lowered to 60 (from 75)
- Recipe changed to require Marchers, Gloves of the Swift, and one of the 450g attribute items (Bolstering Armband, Fleetfeet, or Apprentice's Robe)


- Fixed Fissure to properly stun and do damage again
- Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure's target

Demented Shaman
- The little guy learned to talk

- Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels
- Electric Eyes can no longer be placed within a 75 radius of trees
* This is to prevent abusive placement resulting in a block of neutral spawns
- Disarm now lasts 1 second, from 2

- Fixed Demon Hand's tooltip to be 150 instead of 100
* Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect

The Dark Lady
- Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)
- Charging Strikes' attack speed buff now lasts 6 seconds, increased from 5
- Cover of Darkness now costs 75 mana at all levels (from 50/100/150)

Wild Soul
- Fixed Rabid with Synergy tooltip when it is level 4

Witch Slayer
- Can now speak
- Silver Bullet can no longer be avoided by going invisible as the projectile is in midair


siehe 0.1.56


- Fixed bottle-illusion exploit
- Gold bounty for buildings corrected to the proper amounts
* In general, the amount of gold given will be more consistent
- Added a confirmation box to the disband game button
- Darkwood Vale's northern ancient creep camp should now spawn properly
- Fix to the packet overflow issues


- Fissure is now able to target a player directly, not just a position on the ground

Blood Hunter
- Hemorrhage is now instantly applied to the target instead of using a projectile
* This also fixes an issue that was allowing Hemorrhage to be dodged with teleports

- Lava Surge is now able to target a player directly, not just a position on the ground
- Lava Surge can now be used while immobilized

- Flick will no longer flick units that are greater than 500 units away at the time of the flick
* This prevents heroes that blink/teleport from being flicked long distances

- You can no longer avoid Blazing Strike's damage by teleporting

Sand Wraith
- Dissipation's reflected damage is no longer reflected by barbed armor
- Renamed Dissipation to Dissipate
- Manifest now has a Disjoint call in it

Witch Slayer
- Attack Immunity removed from the 'bounce' part of Graveyard
- Miniaturization cast time set to 0 (from 300ms)
- Graveyard's animation is now shorter, making it easier to queue up abilities
- Graveyard speed increased to 1600 form 1400
- Graveyard is now able to target a player directly, not just a position on the ground
- Nothing happens anymore if you target a unit without a mana pool with Power Drain
- You can no longer avoid Silver Bullet's damage by disjointing the projectile

Wretched Hag
- Recommended items tweaked


;">- The "No Stats" option when creating a game now works
* The replay and stats are still remembered for viewing in the Stats Viewer
* None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all).
;">- A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out!
;">- Deathmatch is disabled temporarily
;">- Server stability fixes
;">- Spectators can now select dead heroes and do not lose their selection when a hero dies
;">- Recommended items for most heroes have been updated where necessary due to past item changes

New Hero
;">- Witch Slayer, inspired by DotA's Lion


Corrupted Disciple
;">- Overload will no longer target Runes
;">- Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon's Spine Burst)

;">- Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled

;">- Fixed not being able to queue up abilities while gripping
;">- Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled

Night Hound
;">- Movement speed increased to 300 (from 295)

;">- Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled

Pollywog Priest
* Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled

;">- Level 1 armor reduced from 3.8 to 2.8

;">- Succubus' Hold now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled


- Large amount of server stability fixes
- Color of a unit will now change when you hover over them
- Increased mana regeneration on stormspirit from 125% to 150% to match its base components

Corrupted Disciple
- Range changed to 475 (from 550)
- Projectile speed changed to 2000 (from 5000)
- Electric Tide now grants clearvision around the Disciple for 4 seconds
- Overload no longer hits units in the fog of war or stealth (or Kongor. That made him mad!)
- Overload no longer instantly kills Arachna's Spiderling

- The Grip animation will now break if it is dispelled off his target

- Movement speed increased to 290 (from 280)

- Staff of the Master effect removed for now

- Nature's Wrath now increases damage taken as it's dealt, rather than when the state expires

- Fixed night time sight, increasing to 900 (from 800)
- Torment is now marked as responsive
* This means that it will add charges to power supply (when toggled on) and remove Vindicator's Sage's Lore buff
- Torment will ignore its cool down when toggled on, allowing players to toggle it off instantly without having to wait the 1 second.
* Note: You won't be able to turn it back on until the full 1 second had elapsed

- Background story increased by 100%

- Fixed night time sight, increasing to 1200 (from 800)

- Background story increased by 100%

Voodoo Jester:
- Attack impact time set to 0.4 seconds (from 0.55)

- Cool down of BattleCry reduced to 25 seconds (from 35)
- Added unit walking to Warbeast and his wolves while metamorphosis is active


General (Gameplay)
- A new spectator interface awaits those who like to watch
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider

- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
- Lifetime should now show up for allied gadgets
- Fix the 'popping' of heroes on the minimap when they enter or exit stealth
- Control groups of multiple units tweaked slightly including better sight of which unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
- Post Game Stats Screen tweaked slightly
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0's when a team concedes
* Can now sort by column by clicking the column name

- Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20%
- Barrier Idol's passive effect no longer stays around forever
- Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious...
- Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts

New Hero
- Corrupted Disciple, inspired by DotA's Razor


- Devour's max channel range increased to 400 (from 260)

- Sword throw projectile speed decreased to 700 (from 800)
- Life Essence will no longer heal Maliken when attacking structures
- Possession no longer lowers maliken's attack cool down time (previously it lowered from 1.7 seconds to 1.4)
- Possession mana cost increased to 150 (from 100)

- Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same.

- Whiplash's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

- Stampede should no longer randomly drop vision on the charged target
- Horned Strike's push now destroys trees
- Casting Favor of Sol no longer stuns Rampage for a second

- Disarm's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

- Counterattack can no longer proc of spells

- Sage's Lore is no longer removable by Attack Abilities

Wretched Hag
- Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)
- Bat Blast will now apply Haunt's Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.

- Fixed Banning Draft not being on the game filter
- Fixed Stats Screen close button so you don't have to hit the button twice to get the screen back
- Fixed Behemoth's sight range and aggro range
- Fixed Soulstealer's aggro range
- Fixed Plague Rider popup when he gains mana


- Happy Halloween!
- New Post Game stats screen
- Heroes now be announced in the proper epic voice. Choose Wisely...
- Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel
- Players can right click a CC panel notification to close them now
- More restrictive map borders
- Certain abilities will no longer miss stealthed allies
- Hero effects now show up in their 3D portrait (Torturer has a head again)
- Attacks per second now show the correct rounded value in the tooltip
- Fog of war now updates every 400ms instead of every 500ms
- Fix how stunned units affect pathing
- Trees no longer block single target abilities that can't target trees
- Items no longer block neutral creeps from spawning when dropped on the ground
- Right-clicking an ability icon no longer activates non-toggle abilities
- Fix Post Haste minimap ping
- Fixed several abilities including Homecoming Stone and Pyromancer's Stun so they no longer play effects in the fog
- Added Darkwood Vale to icon key
- Fixed Torturer pick sound
- Units will no longer aggro when disarmed or can't attack

- mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed
- Fixed Arcade Text rendering behind the terrain

Banning Draft
- Set up like Random Draft, only with 24 heroes instead of 20
- Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned
- Picking proceedes like a normal RD match after bans, everyone picks their own heroes

- Totem of Kuldra renamed to Kuldra's Sheepstick
- Ring of Sorcery's radius increased to 600 (from 400)
- Slayer's damage increased to 46 (from 36)
- Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900)
- Void Talisman no longer lowers Magic Armor
- Bound Eye now only grants the Reveal Sight when held by a hero
- Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25)
- Charged Hammer cooldown reduced to 35 (from 45)
- Symbol of Rage cooldown reduced to 35 (from 50)

Enhanced Marchers:
- Cooldown time increased to 15 seconds

- Now grants +6 to all attributes and +6 to the active attribute (from +5)

New Heroes
- Vindicator, inspired by DotA's Silencer
- Rampage, inspired by DotA's Spiritbreaker


- Cauterize range increased to 600 (from 300)

- No longer mute

- No longer mute

Blood Hunter
- Hemmorage can no longer be removed

- Attack impact time set to 0.5 seconds (from 0.6)

- Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero
- Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12)

- Static Grip's area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60
- Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage
- Energy Absorption will now hit Magic Immune units
- Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30

- Reworked Glacial Downpour to be more consistant (It's so cool now)

- Galvanize radius increased to 500 (from 350)
- Movement speed bonus increased to 14% (from 12%)
- Armor bonus lowered to 3,5,7,10 (from 3,6,9,12)

- Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50
- Righteous Strike now deals 75% splash damage, decreased from 100%

- Fixed a bug allowing the Madman to activate items without breaking his stealth from Stalk

- Hellbourne Zeal provides a maximum of +100 attack speed

Night Hound
- Can now Pounce 200ms faster

- Nymph's Call no longer shares a cooldown with Teleport

- No longer mute

- Increase based str gain from 2.5 to 2.7
- Flurry speed increased by roughly 40%
- Mana cost of Flurry reduced to 30 per hit, from 40
- Cannonball mana cost set to 100 at all levels (from 95/110/125/140)
- Flick mana cost reduced to 65 at all levels
- Smash Face mana cost reduced to 100/175/250 from 100/200/300
- Smash Face can no longer be evaded

- Stun ground effect is now a bit more accurate to the range

- Wrath of the Pharaoh no longer hits mechanical units

Plague Rider
- Plague Carrier will no longer bounce to the Well structure

Pollywog Priest
- Issuing a move order to the wards will no longer cause them to do nothing
- Voodoo Wards duration increased to 45 seconds (from 30)
- Pollywog's evil cousin, Pollygon Priest, should no longer make an appearance

- Armor reduction reduced to -2/-4/-6 from -4/-8/-12
- Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70
- Mana cost reduced to 50/75/100, from 100/150/200
- Cool down decreased to 60 seconds, from 120 seconds
- Predator will now automatically attack the target of his Venomous Leap after the Leap completes

- Fixed a bug preventing Puppeteer's Hold from being dispellable

Soul Reaper
- Strength gain increased to 2.0 (from 1.5)

- Root will no longer root gadgets such as Pollywog's Wards

- Yet another great voice added

- Base movement speed increased to 315 (from 305)
- Base movement speed while in Bear Form decreased to 270 (from 305)
- Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6)
- BooBoo can no longer attack when more then 925 range away from Wildsoul. He longer instantly teleports back.
- BooBoo's Root can now be removed

Wretched Hag
- Flash of Darkness cast point changed to 0.33 (from 0.5)
- Has gained a voice